From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

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The Iterated Vengeance Dilemma: A Critical Analysis of Forgiveness, Trauma, and Humanizing the Enemy in The Last of Us Part II

The Iterated Vengeance Dilemma: A Critical Analysis of Forgiveness, Trauma, and Humanizing the Enemy in The Last of Us Part II

This in-depth research paper analyses The Last of Us Part II through psychology, trauma theory, and game theory. Explore how narrative symmetry, empathy, and the iterated vengeance dilemma reveal the futility of revenge and the power of forgiveness in one of gaming’s most controversial stories.

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The Painted World and the Price of Grief: Psychology at the End of Claire Obscur: Expedition 33

The Painted World and the Price of Grief: Psychology at the End of Claire Obscur: Expedition 33

Explore the moral psychology of Claire Obscur: Expedition 33’s ending. From grief theory to AI ethics, discover how the choice between Maelle and Verso raises profound questions about illusion, truth, and the value of sentient life.

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Slay the Princess: Morality, Identity, and Cosmic Existentialism

Slay the Princess: Morality, Identity, and Cosmic Existentialism

Dive into the psychological depths of Slay the Princess, analyzing its themes of morality, identity, and existentialism. Discover how this indie game challenges players with complex choices and a profound exploration of human perception and cosmic duality

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Ethical and Psychological Implications of Brain Dances in Cyberpunk 2077

Ethical and Psychological Implications of Brain Dances in Cyberpunk 2077

Discover the ethical dilemmas and psychological effects of Brain Dances in Cyberpunk 2077. Explore issues of privacy, addiction, empathy, and identity as virtual reality blurs the boundaries of reality and memory in the cyberpunk world.

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Psychological Themes in Life is Strange

Psychological Themes in Life is Strange

Life is Strange, developed by Dontnod Entertainment, is a critically acclaimed episodic graphic adventure game that explores complex psychological themes through its narrative and character development. This article delves into the psychological aspects of Life is Strange, focusing on themes such as trauma, identity, morality, and the impact of choices. By examining these elements through the lens of psychological theory and research, we can gain a deeper understanding of how video games can effectively convey profound psychological experiences.

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Ethical In-Game Purchases: A Case Study of Gwent

Ethical In-Game Purchases: A Case Study of Gwent

Gwent, a digital collectible card game developed by CD Projekt Red, provides an exemplary model of how in-game purchases can be handled respectfully and ethically. This article explores the mechanisms and strategies used by Gwent to ensure fair and respectful in-game purchasing, supported by peer-reviewed research on ethical game design and consumer behaviour.

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