Psychology of Videogames

Development - Characters - Gameplay

From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

Cartoon man sitting in a green armchair with arms crossed, wearing a hoodie with Psi symbol, brown pants, and brown shoes, looking serious or annoyed.
Scarlet Hollow and the Horror of Having Your Agency Taken Seriously

Scarlet Hollow and the Horror of Having Your Agency Taken Seriously

Scarlet Hollow is frightening because it treats player choice as social evidence. A spoiler-light psychology essay on agency, consequence, and what happens when a game actually remembers who you chose to be.

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Why Too Much Choice Makes Games Feel Like Work
J. C. Pass, MSc J. C. Pass, MSc

Why Too Much Choice Makes Games Feel Like Work

Choice is central to game design, but too many options can overwhelm players and weaken agency. Here’s how choice overload affects games, decision-making, skill trees, open worlds and player motivation.

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Dispatch and the Moralisation of Ability
J. C. Pass, MSc J. C. Pass, MSc

Dispatch and the Moralisation of Ability

Dispatch raises a bigger question than whether its ending works. What happens when narrative games turn ability, performance, and accessibility into a moral test?

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When Family Becomes a Weapon: Criminal Kinship in Like a Dragon

When Family Becomes a Weapon: Criminal Kinship in Like a Dragon

From Kiryu’s orphanage roots to Ichiban’s 'Bond Levels,' this analysis examines the shift from feudal yakuza structures to modern chosen families. Discover how the Like a Dragon series uses attachment theory and 'identity fusion' to explain why we bleed for the group.

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When the Company Becomes the Curse: Yuppie Psycho and the Psychology of Institutional Horror

When the Company Becomes the Curse: Yuppie Psycho and the Psychology of Institutional Horror

A psychologically rich reading of Yuppie Psycho as institutional horror, exploring status anxiety, learned helplessness, resentment, nepotism, and why the game feels more psychologically convincing than politically stable.

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