From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

Cartoon man sitting in a green armchair with arms crossed, wearing a hoodie with Psi symbol, brown pants, and brown shoes, looking serious or annoyed.
Why Too Much Choice Makes Games Feel Like Work
JC Pass, MSc JC Pass, MSc

Why Too Much Choice Makes Games Feel Like Work

Choice is central to game design, but too many options can overwhelm players and weaken agency. Here’s how choice overload affects games, decision-making, skill trees, open worlds and player motivation.

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Dispatch and the Moralisation of Ability
JC Pass, MSc JC Pass, MSc

Dispatch and the Moralisation of Ability

Dispatch raises a bigger question than whether its ending works. What happens when narrative games turn ability, performance, and accessibility into a moral test?

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When Family Becomes a Weapon: Criminal Kinship in Like a Dragon

When Family Becomes a Weapon: Criminal Kinship in Like a Dragon

From Kiryu’s orphanage roots to Ichiban’s 'Bond Levels,' this analysis examines the shift from feudal yakuza structures to modern chosen families. Discover how the Like a Dragon series uses attachment theory and 'identity fusion' to explain why we bleed for the group.

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The Affirming Isolation of the Statement Game: Sorry We’re Closed and the Limits of Queer Horror as Declaration

The Affirming Isolation of the Statement Game: Sorry We’re Closed and the Limits of Queer Horror as Declaration

A critical essay on Sorry We’re Closed, queer horror, liberation metaphors, and the risk that statement games can affirm their audience so strongly that they end up persuading only the already persuaded.

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