From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.
Ethical In-Game Purchases: A Case Study of Gwent
Gwent, a digital collectible card game developed by CD Projekt Red, provides an exemplary model of how in-game purchases can be handled respectfully and ethically. This article explores the mechanisms and strategies used by Gwent to ensure fair and respectful in-game purchasing, supported by peer-reviewed research on ethical game design and consumer behaviour.
Ethical Framework for In-Game Purchases
The framework outlined here encourages ethical in-game purchase systems that safeguard players from financial harm and addiction.
Why We Spend: The Psychology of Virtual Currencies in Online Games
Why do gems, coins, points and V-Bucks make in-game spending feel easier? The psychology of virtual currencies explains how games soften the pain of paying, blur real costs, and create ethical concerns around microtransactions.