From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.
A Mind Unraveling: Slay the Princess as a Metaphorical Narrative of Dementia
Uncover a haunting new reading of Slay the Princess. This analysis explores how the loops, amnesia, and shifting characters form a coherent metaphor for dementia and the dissolution of identity.
Memory, Forgetting, and Identity Reconstruction Across Loops in Slay the Princess
Slay the Princess uses amnesia not as a reset, but as a mechanism for identity reconstruction. Explore how unconscious memory, trauma, and psychological continuity persist across the game's narrative loops.
Slay the Princess Ludonarrative Selfhood: How Player Choice Creates the Psyche
Why is Slay the Princess unique? This analysis details "Procedural Psychology," arguing that the protagonist's mind is built by choices, not pre-written, redefining game character identity.
Slay the Princess and the Ethics of Narrative Control
Explore the moral ambiguity and psychological depth of Slay the Princess, a surreal horror game that challenges player agency, ethical reasoning, and the illusion of choice.
From Damsel to Decision-Maker: Gender Representation and Agency in Slay the Princess
Explore how Slay the Princess subverts the stereotypical princess trope, drawing on psychological theories and peer-reviewed sources to analyse its impact on perceptions of gender and agency.