From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

Cartoon man sitting in a green armchair with arms crossed, wearing a hoodie with Psi symbol, brown pants, and brown shoes, looking serious or annoyed.
The Iterated Vengeance Dilemma: A Critical Analysis of Forgiveness, Trauma, and Humanizing the Enemy in The Last of Us Part II

The Iterated Vengeance Dilemma: A Critical Analysis of Forgiveness, Trauma, and Humanizing the Enemy in The Last of Us Part II

This in-depth research paper analyses The Last of Us Part II through psychology, trauma theory, and game theory. Explore how narrative symmetry, empathy, and the iterated vengeance dilemma reveal the futility of revenge and the power of forgiveness in one of gaming’s most controversial stories.

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Silent Hill 2’s Angela: Trauma, Redesign, and The Psychology of Authentic Representation
The Tragic Descent of David Martinez: A Psychological Analysis of Cyberpunk: Edgerunners

The Tragic Descent of David Martinez: A Psychological Analysis of Cyberpunk: Edgerunners

Explore the psychological journey of David Martinez in Cyberpunk: Edgerunners. This in-depth analysis covers his trauma, loyalty, and tragic descent into cyberpsychosis, shedding light on the mental toll of survival in a dystopian world.

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Psychoanalysis of James Sunderland in Silent Hill 2: Guilt, Repression, and the Unconscious Mind

Psychoanalysis of James Sunderland in Silent Hill 2: Guilt, Repression, and the Unconscious Mind

Explore the complex psyche of Silent Hill 2's James Sunderland through a psychoanalytic lens. Discover how themes of guilt, repression, and the Shadow shape his journey, revealing layers of subconscious drives and haunting symbolism in this psychological horror classic.

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