From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

Cartoon man sitting in a green armchair with arms crossed, wearing a hoodie with Psi symbol, brown pants, and brown shoes, looking serious or annoyed.
Inner Torment: The Existential Horror of Silent Hill 2 and I Have No Mouth, and I Must Scream

Inner Torment: The Existential Horror of Silent Hill 2 and I Have No Mouth, and I Must Scream

Explore the psychological and existential horror of Silent Hill 2 and I Have No Mouth, and I Must Scream. Discover how oppressive worlds, grotesque imagery, and themes of guilt and despair reveal the darkest aspects of the human psyche.

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What the Mannequins Represent in Silent Hill 2

What the Mannequins Represent in Silent Hill 2

Explore the psychological symbolism of what the mannequins Silent Hill 2 represent. Uncover how these grotesque creatures reflect James Sunderland's repressed desires, guilt, and inner turmoil in this in-depth analysis of design, behaviour, and narrative themes.

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Psychoanalysis of James Sunderland in Silent Hill 2: Guilt, Repression, and the Unconscious Mind

Psychoanalysis of James Sunderland in Silent Hill 2: Guilt, Repression, and the Unconscious Mind

Explore the complex psyche of Silent Hill 2's James Sunderland through a psychoanalytic lens. Discover how themes of guilt, repression, and the Shadow shape his journey, revealing layers of subconscious drives and haunting symbolism in this psychological horror classic.

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What Pyramid Head Represents in Silent Hill 2: Trauma, Guilt, and Punishment

What Pyramid Head Represents in Silent Hill 2: Trauma, Guilt, and Punishment

Explore the deep psychological meaning of Pyramid Head from Silent Hill 2 in this in-depth article. Uncover how this iconic horror figure represents guilt, punishment, and repression in James Sunderland's subconscious, with insights from Freudian psychoanalysis and symbolism.

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