From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.
Doki Doki Literature Club and the Horror of Being Edited
A psychological analysis of Doki Doki Literature Club, exploring Sayori, Monika, Yuri, Natsuki, parasocial attachment, depression, agency, meta-horror, and why deleting a character file can feel strangely moral.
The Tragic Descent of David Martinez: A Psychological Analysis of Cyberpunk: Edgerunners
Explore the psychological journey of David Martinez in Cyberpunk: Edgerunners. This in-depth analysis covers his trauma, loyalty, and tragic descent into cyberpsychosis, shedding light on the mental toll of survival in a dystopian world.
Psychoanalysis of James Sunderland in Silent Hill 2: Guilt, Repression, and the Unconscious Mind
Explore the complex psyche of Silent Hill 2's James Sunderland through a psychoanalytic lens. Discover how themes of guilt, repression, and the Shadow shape his journey, revealing layers of subconscious drives and haunting symbolism in this psychological horror classic.
Silent Hill 2 Remake: A Triumph, but Bloober Team’s Past Representations of Mental Health Shouldn't Be Overlooked
Bloober Team's Silent Hill 2 remake excels in portraying complex mental health themes, but past games like The Medium mishandled similar issues. Explore where game developers must go next in handling mental health in gaming.