User Experience (UX) in Video Games
SPP Team SPP Team

User Experience (UX) in Video Games

Explore the key components of UX in video games, the challenges faced by developers, and best practices for creating a compelling and user-friendly gaming experience

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Psychological Themes in Life is Strange
JC Pass JC Pass

Psychological Themes in Life is Strange

Life is Strange, developed by Dontnod Entertainment, is a critically acclaimed episodic graphic adventure game that explores complex psychological themes through its narrative and character development. This article delves into the psychological aspects of Life is Strange, focusing on themes such as trauma, identity, morality, and the impact of choices. By examining these elements through the lens of psychological theory and research, we can gain a deeper understanding of how video games can effectively convey profound psychological experiences.

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Ethical In-Game Purchases: A Case Study of Gwent

Ethical In-Game Purchases: A Case Study of Gwent

Gwent, a digital collectible card game developed by CD Projekt Red, provides an exemplary model of how in-game purchases can be handled respectfully and ethically. This article explores the mechanisms and strategies used by Gwent to ensure fair and respectful in-game purchasing, supported by peer-reviewed research on ethical game design and consumer behaviour.

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The Therapeutic Potential of Tetris in Treating PTSD
JC Pass JC Pass

The Therapeutic Potential of Tetris in Treating PTSD

Recently, researchers have explored unconventional interventions, such as the video game Tetris, for their potential in alleviating PTSD symptoms. This article examines the scientific basis and therapeutic potential of Tetris in the context of PTSD treatment.

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