From the sacred rituals of online communities to the moral dilemmas of post-apocalyptic worlds, this section explores how games mirror — and shape — human psychology. Discover how cognition, emotion, identity, and storytelling collide in digital spaces, revealing what play can teach us about ourselves, our culture, and the worlds we build together.

Cartoon man sitting in a green armchair with arms crossed, wearing a hoodie with Psi symbol, brown pants, and brown shoes, looking serious or annoyed.
Life is Strange Double Exposure: Analysis of Dodie's 'Someone Was Listening'

Life is Strange Double Exposure: Analysis of Dodie's 'Someone Was Listening'

Discover the emotional depth of Dodie’s 'Someone Was Listening' from Life is Strange: Double Exposure. This analysis dives into themes of trust, isolation, and the longing for connection, unravelling how the lyrics resonate with both the game’s characters and listeners alike.

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How Do Horror Video Games Influence Fear and Anxiety Levels?

How Do Horror Video Games Influence Fear and Anxiety Levels?

Horror video games, with their immersive environments, eerie atmospheres, and intense narratives, are designed to evoke fear and anxiety. Understanding how horror video games influence fear and anxiety levels provides insights into the psychological impacts of this genre and its potential therapeutic and educational applications.

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