🎮 Player Type Analyzer (Bartle, Yee, Hexad)

Player Type Analyzer

Is your game?

Core Questions

Progression & Achievement

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Exploration & Discovery

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Challenge & Competition

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Social Interaction & Community

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Results

About This Tool

The Player Type Analyzer is a design tool that helps game developers, designers, and researchers understand how different gameplay mechanics and systems appeal to various types of players. By answering these questions about your game, you will get a visual breakdown of how your game aligns with three leading models of player motivation: Bartle's Player Types, Yee's Gamer Motivations, and the Hexad User Types.

Who is this for?

This tool is designed for game designers, narrative designers, UX researchers, and anyone involved in shaping player experiences. It helps ensure your game appeals to the intended audiences and provides insight into which motivations are supported or missing.

About the Player Models

1. Bartle's Player Types (1996)

Richard Bartle's model identifies four main types of players in multiplayer games:

  • Achievers: Players who seek to win and complete in-game goals (e.g., leveling, unlocking achievements).
  • Explorers: Players who enjoy discovering secrets, lore, and hidden content.
  • Socializers: Players motivated by interacting and building relationships with others.
  • Killers: Players who enjoy competition, dominance, and direct conflict with others.

2. Yee's Gamer Motivations (2006)

Nick Yee's model focuses on three broad categories of motivation, especially in MMOs:

  • Achievement: Progression, power, and mastery of mechanics.
  • Social: Interaction, teamwork, and relationship-building.
  • Immersion: Narrative, roleplay, customization, and exploration of the world.

3. Hexad User Types (2014)

The Hexad framework by Andrzej Marczewski extends player motivation to include six user types often used in gamification:

  • Philanthropists: Helping and giving to others without expecting reward.
  • Socializers: Forming connections, friendships, and communities.
  • Free Spirits: Creativity, autonomy, and self-expression.
  • Achievers: Seeking mastery and goal completion.
  • Players: Driven by rewards, points, and tangible benefits.
  • Disruptors: Seeking to challenge the system, explore limits, and provoke change.

References

  • Bartle, R. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Journal of MUD Research.
  • Yee, N. (2006). Motivations for Play in Online Games. CyberPsychology & Behavior, 9(6), 772-775.
  • Marczewski, A. (2014). Gamification: A Simple Introduction & a Bit More. Self-published.