Digital Claustrophobia: The Psychological Cost of Living in a World Where Every Click Supports Conflict

You check your email in the morning. Maybe it is Gmail, maybe it is Outlook. You open a game in the evening, an Xbox title or something built with Unity. On weekends, you scroll through apps, edit a photo, or catch up with friends. These are ordinary acts of digital life. Yet behind them lies a suffocating realization: almost every company providing the infrastructure of modern communication, gaming, and computing is also entangled with war. To participate in daily digital life is to contribute, however indirectly, to global conflict.

There is no neutral space left. The tools that make modern life possible are also the tools that sustain militaries, fund surveillance, and accelerate bombing campaigns. To send an email, to play a game, to buy a phone — these are not innocent choices. They are acts of complicity built into the architecture of the world we inhabit.

Disclaimer: The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of the publisher or its affiliates. All information is provided for general commentary and is not intended as legal, financial, or professional advice.

The Architecture of Complicity

The claustrophobia begins with scale. It is not one company but an entire industry woven into the fabric of militarism.

Microsoft is the most visible. It is a gaming giant through Xbox, Call of Duty, and Minecraft, but it is also a defense contractor, providing Azure cloud and AI services directly to the Israeli military. Its systems have been tied to surveillance operations and even to AI-assisted targeting for airstrikes. Every Xbox sale, every Game Pass subscription, feeds into the same corporate body that enables military violence.

Unity, the game engine behind thousands of indie and mobile titles, is another face of dual-use technology. The same real-time 3D software that renders whimsical virtual worlds is also used in military simulation and combat training. Its merger with the Israeli company ironSource ties it even closer to the defense ecosystem. Players who celebrate indie creativity are also underwriting tools that train soldiers for war.

NVIDIA, famous among gamers for GeForce GPUs, occupies a critical place in both consumer gaming and AI-driven warfare. Its chips power machine learning systems, surveillance infrastructure, and predictive modeling used by militaries. The company’s philanthropy choices make the entanglement explicit: employee donations to Palestinian humanitarian aid groups were blocked, while donations to organizations funding Israeli military units and settler militias were matched.

The same pattern stretches outward. Google and Amazon signed Project Nimbus, a $1.22 billion cloud deal with the Israeli government and military. Apple has been accused of steering employee donations toward pro-IDF groups. Even casual apps built by Unit 8200 veterans monetize surveillance expertise for civilian markets, sending profits back into Israel’s high-tech economy.

This is the architecture of complicity: a closed circuit where the hardware, software, and platforms of daily life double as infrastructure for conflict.

The Psychological Trap

Once you see the connections, it is difficult to unsee them. Ordinary consumer choices begin to feel tainted. An Xbox is no longer just a console, but a financial lever for Azure contracts with the Israeli Ministry of Defense. A Unity-built mobile game is no longer just a pastime, but a reminder that the same technology animates military simulators. A GeForce GPU is no longer just for graphics, but also for AI systems parsing surveillance data.

The feeling this produces is not simple guilt but a deeper form of entrapment. Call it digital claustrophobia: the sense of being locked inside a technological environment that leaves no ethical exit. You cannot send an email without touching Google or Microsoft. You cannot run a smartphone without Apple or Android. You cannot play most modern games without engines like Unity or Unreal, both with military ties.

Psychologically, this creates a state of dissonance. People know and do not want to know at the same time. They feel helpless because opting out is almost impossible. The suffocation comes from the realization that there is no outside, no pure ground to stand on. Every click carries a shadow.

The Weight of Impossible Ethics

In other domains, boycotts can feel achievable. You can stop buying a brand of coffee or shoes. You can avoid a specific fast-food chain. Those choices still allow alternatives. The digital realm is different. It is consolidated into monopolies and oligopolies, where to quit one company often means quitting the entire activity. Refusing Microsoft may mean abandoning not only Xbox, but also email, productivity software, and work tools.

This impossibility generates a crushing ethical weight. People want to live in line with their values, to believe that their consumption does not directly sustain violence. But the more they learn about the digital ecosystem, the less room there is for that belief. Moral agency itself begins to feel eroded. The individual becomes a hostage to infrastructure.

The exhaustion this produces is real. It is not only moral outrage but also moral fatigue. To watch your entertainment, communication, and work tools collapse into instruments of militarism is to lose the fantasy of neutrality. There is no way to escape, only to endure.

Simply Put: Living Without Escape

The claustrophobia of modern digital life lies in this paradox: everything we touch is touched by war. Phones, emails, consoles, GPUs, cloud servers — all implicated, all inescapable. The suffocation comes from knowing that participation is mandatory. To withdraw entirely would mean abandoning not only entertainment but also communication, employment, and even social connection.

There is no way out. To live in the modern world is to live inside structures of conflict. The claustrophobia is not a temporary feeling but the permanent condition of digital life. Every click is shadowed by complicity. Every choice is already compromised.

This is the truth that no consumer preference can erase: the battlefield is not only far away. It is in your inbox, your console, your graphics card, your app store. It is in the very fabric of daily existence. And there is no ethical way to log off.

Sources

The Gaming-Industrial Complex: Analysis of Video Game Companies Supporting Israeli Military Operations — The Daisy-Chain

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    JC Pass

    JC Pass is a specialist in social and political psychology who merges academic insight with cultural critique. With an MSc in Applied Social and Political Psychology and a BSc in Psychology, JC explores how power, identity, and influence shape everything from global politics to gaming culture. Their work spans political commentary, video game psychology, LGBTQIA+ allyship, and media analysis, all with a focus on how narratives, systems, and social forces affect real lives.

    JC’s writing moves fluidly between the academic and the accessible, offering sharp, psychologically grounded takes on world leaders, fictional characters, player behaviour, and the mechanics of resilience in turbulent times. They also create resources for psychology students, making complex theory feel usable, relevant, and real.

    https://SimplyPutPsych.co.uk/
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